![]() So if you want a guide in particular, don't forget to vote after reading my guide. This is a nice ability to have because like Commandos, SWAT can't do much when face to face alone with a Fleshpound.Īlso, from now on, I'll tease which guide will be published next as well as a Strawpoll allowing you to vote for the next-next guide to come. They lose some efficiency at long ranges and against medium zeds, but are good at buying the team time with their significant stun/stumble power against zeds of all sizes. Often affectionately called the "bullet hose" perk, SWAT can mow down all trash zeds in near to mid range and have a handy flashbang grenade that makes killing Scrakes effortless. ![]() By using SMGs that have lower damage but greater magazine sizes and rates of fire than the Commando's assault rifles, SWAT excel at crowd control. Your job: Often compared to the Commando, this special force unit has indeed almost the same skills and job: Kill trash and support in big zed kills if needed. ![]() ![]() ![]() Thanks to military training, the SWAT can also utilize skills that increase stumble/knockdown power as well as armor efficiency. Using submachine guns and advanced armor skills, SWAT can hose down groups of zeds very quickly. Hello and welcome to my perk guide! Today, let's take a look at the riot control expert of the game: the SWAT. ![]()
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